a library to speed up the development of Fivem scripts and frameworks
fivem-ts - Documentation v0.7.5 • Docs
fivem-ts - Documentation v0.7.5 / Client / IClientEvent
CEventName: (
entities
,eventEntity
,data
) =>void
• entities: number
[]
• eventEntity: number
• data: unknown
[]
void
client/events/IClientEvent.ts:2
entityDamaged: (
victim
,culprit
,weapon
,baseDamage
) =>void
• victim: number
• culprit: number
• weapon: number
• baseDamage: number
void
client/events/IClientEvent.ts:3
gameEventTriggered: (
name
,data
) =>void
• name: string
• data: number
[]
void
client/events/IClientEvent.ts:4
mumbleConnected: (
address
,reconnecting
) =>void
• address: string
• reconnecting: boolean
void
client/events/IClientEvent.ts:5
mumbleDisconnected: (
address
) =>void
• address: string
void
client/events/IClientEvent.ts:6
onClientResourceStart: (
resource
) =>void
• resource: string
void
client/events/IClientEvent.ts:7
onClientResourceStop: (
resource
) =>void
• resource: string
void
client/events/IClientEvent.ts:8
onResourceStart: (
resource
) =>void
• resource: string
void
client/events/IClientEvent.ts:9
onResourceStarting: (
resource
) =>void
• resource: string
void
client/events/IClientEvent.ts:10
onResourceStop: (
resource
) =>void
• resource: string
void
client/events/IClientEvent.ts:11
populationPedCreating: (
x
,y
,z
,model
,overrideCalls
) =>void
• x: number
• y: number
• z: number
• model: number
• overrideCalls
• overrideCalls.setModel: unknown
• overrideCalls.setPosition: unknown
void